- Home
- Search Results
- Page 1 of 1
Search for: All records
-
Total Resources5
- Resource Type
-
0002000003000000
- More
- Availability
-
50
- Author / Contributor
- Filter by Author / Creator
-
-
He, Zhihai (4)
-
Yin, Zhaozheng (4)
-
Qin, Ruwen (3)
-
Moniruzzaman, Md (2)
-
Calyam, Prasad (1)
-
He, Zhihai Henry (1)
-
Hudson, Devin (1)
-
Leu, Ming (1)
-
Leu, Ming C (1)
-
Leu, Ming C. (1)
-
Moniruzzaman, Md. (1)
-
Nuguri, Sai Shreya (1)
-
Starr, Adam (1)
-
Sun, Hao (1)
-
Zhao, Zhiqun (1)
-
Zizza, Chiara (1)
-
#Tyler Phillips, Kenneth E. (0)
-
#Willis, Ciara (0)
-
& Abreu-Ramos, E. D. (0)
-
& Abramson, C. I. (0)
-
- Filter by Editor
-
-
null (1)
-
& Spizer, S. M. (0)
-
& . Spizer, S. (0)
-
& Ahn, J. (0)
-
& Bateiha, S. (0)
-
& Bosch, N. (0)
-
& Brennan K. (0)
-
& Brennan, K. (0)
-
& Chen, B. (0)
-
& Chen, Bodong (0)
-
& Drown, S. (0)
-
& Ferretti, F. (0)
-
& Higgins, A. (0)
-
& J. Peters (0)
-
& Kali, Y. (0)
-
& Ruiz-Arias, P.M. (0)
-
& S. Spitzer (0)
-
& Sahin. I. (0)
-
& Spitzer, S. (0)
-
& Spitzer, S.M. (0)
-
-
Have feedback or suggestions for a way to improve these results?
!
Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher.
Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?
Some links on this page may take you to non-federal websites. Their policies may differ from this site.
-
Sun, Hao; Zhao, Zhiqun; Yin, Zhaozheng; He, Zhihai (, IEEE Transactions on Circuits and Systems for Video Technology)
-
Moniruzzaman, Md; Yin, Zhaozheng; He, Zhihai Henry; Qin, Ruwen; Leu, Ming (, IEEE Transactions on Multimedia)null (Ed.)
-
Moniruzzaman, Md; Yin, Zhaozheng; He, Zhihai; Qin, Ruwen; Leu, Ming C (, Proceedings of the 28th ACM International Conference on Multimedia (MM ’20))
-
Zizza, Chiara; Starr, Adam; Hudson, Devin; Nuguri, Sai Shreya; Calyam, Prasad; He, Zhihai (, IEEE Consumer Communications & Networking Conference)Virtual Learning Environments (VLEs) are spaces designed to educate students remotely via online platforms. Although traditional VLEs such as iSocial have shown promise in educating students, they offer limited immersion that diminishes learning effectiveness. This paper outlines a virtual reality learning environment (VRLE) over a high-speed network, which promotes educational effectiveness and efficiency via our creation of flexible content and infrastructure which meet established VLE standards with improved immersion. This paper further describes our implementation of multiple learning modules developed in High Fidelity, a "social VR" platform. Our experiment results show that the VR mode of content delivery better stimulates the generalization of lessons to the real world than non-VR lessons and provides improved immersion when compared to an equivalent desktop versionmore » « less
An official website of the United States government
